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- The new TiVo Mega can store 24 TB of media
- Apple Reveal Why They Reject So Many Apps
- The iPhone 6 gets announced (finally!) in two versions
- Apple Watch Gets Unveiled, Is Surprisingly Unsurprising
- Intel and Fossil Start Collaborating on Wearables
The new TiVo Mega can store 24 TB of media Posted: 10 Sep 2014 07:00 AM PDT The new TiVo is an authentic treat for those users who are constantly running out of space: it can record 24 TB (that is terabytes) of media! We still remember the time when having a gigabyte HDD on our desktop computers was impressive, and if anyone had told us about this gadget back then, we would have just stared in disbelief. Turns out, the new TiVo Mega, a device capable of recording and storing your favorite TV shows has a monstrous 24TB HDD ready for use. That's the equivalent of roughly 26,000 hours of shows, or 26,000 episodes of Game of Thrones, in top notch quality. Users will be able to record 3 years of HD videos without ever having to delete anything, but it is also capable of recording several broadcasts at once from cable, video-on-demand and web apps. This baby will come out in 2015, and will cost $5,000 USD (ouch). Hey, it’s the biggest hard-drive we’ve ever seen. At least it comes with a life-long subscription to TiVo, which would otherwise costs $15 a month. Put like that, it pays itself off it 333 months. Via Technabob Be social! Follow Walyou on Facebook and Twitter, and read more stories at Nintendo's New TVii App For The Wii U and Eye TV Hybrid from Elgato Provides All You TV Needs. |
Apple Reveal Why They Reject So Many Apps Posted: 10 Sep 2014 05:00 AM PDT Although there are millions upon millions of apps on the App Store, Apple have to reject just as many. But why? Find out below.
The mobile market can be a dev eat dev world. If giant social gaming companies like King and Supercell aren't gobbling up your potential userbase then EA are bringing their best franchises to mobile platforms further thwart you and even if you get the slightest bit of success, there are hundreds of app cloning teams on standby to make their own, knock-off versions of your killer software and directly eat up your profit margins. For the app developers themselves it's unfair but for Google and Apple, who run the two biggest mobile app marketplaces, respectively, it poses a real headache as it discourage potential app makers and can result in hefty legal battles surrounding their services. So what can they do about it? In new information revealed, Apple have an almost-perfect plan. According to the chart above, the two biggest reasons that they reject apps are a lack of information and bugs. Unfortunately, though, despite these being the main reasons for an app to get thrown out they are also the most vague, What constitutes a 'lack of information'? What if the app itself has a steep learning curve or a complex story and therefore little information can be divulged? On the flip side, what if the app is simplistic enough to warrant just a sentence or two from the dev? And plenty of apps on the store have bugs and glitches so how game-breaking does the bug have to be for it not to pass through Apple's tests? There's also a concern that just 5% of the apps they reject are done so due to cloning reasons. Take the recent release of Swing Copters from Flappy Bird creator Dong Nguyen. Talking up the app just two days before its release gave app cloners plenty of time to make their own versions of his upcoming title based on a few minutes of gameplay footage and reports from the media and many of these cloned iterations made it through both Apple and Google's checkpoints. It's a real problem for fans of well-made apps because we're being shivved in the side by malicious and unprofessional app developers and despite Apple's word, their certification process to get onto the App Store clearly needs some work. There's been a good amount of backlash to that data though, so perhaps this will see them change things up a little. Source: TechCrunch Be social! Follow Walyou on Facebook and Twitter, and read more related stories, The 25 Best iOS Games of All Time, The iOS8 Beta Is Incredibly Buggy And It Costs $99 Too |
The iPhone 6 gets announced (finally!) in two versions Posted: 09 Sep 2014 08:23 PM PDT The iPhone 6 has finally been announced, and now we get to report on prices, release date, and specs. Are you ready? Because here we go. A new iteration of the almighty and popular iPhone is come among us. This new revision, dubbed iPhone 6 comes in two models, as we previously reported, called iPhone 6 and iPhone 6 Plus respectively based on their size. And, obviously, both of them come with Retina HD Display. The regular iPhone 6 sports a 4.7 inch display while its Plus counterpart is 5.5 inch display, so it’s even bigger than the Nexus 5. Their resolutions are 1334 x 750 pixels and 1920 x 1080 pixels respectively, so we’re in front of a truly HD capable device. Users will be surprised at how thin these new iPhone 6 are. The iPhone 6 is 6.9mm thick, with the iPhone plus growing only 2 millimeters at 7.1mm thick. They are powered by Apple’s new A8 processor, which Apple claim is 25 percent faster than its predecessor. Apple claim the new iPhone 6 models are capable of providing 14 hours of talk time on the regular version, but extends to 24 hours with the iPhone 6 Plus. Almost makes you want to start a long distance relationship to see if it’s true, right? Still, the most important factor, the one that will decide your purchase in the end is the price, right? Well, this is how much they cost. With contract, the iPhone 6 starts at $199 USD for the 16 GB version, going up to $299 for the 64 GB and $399 for 128 GB. The iPhone 6 Plus, instead, starts out at $299, and goes up to $399 and $499. Is that extra almost-an-inch worth $100 USD? We can’t answer, that’s your call. What do you think about Apple’s latest iPhone? Let us know in the comments below. Via Apple Be social! Follow Walyou on Facebook and Twitter, and read more stories at The iPhone 6 aims to replace your credit card and 7 of the Most Revolutionary iPhone 6 Features. |
Apple Watch Gets Unveiled, Is Surprisingly Unsurprising Posted: 09 Sep 2014 01:55 PM PDT The long awaited Apple Watch finally materialized at today’s iPhone 6 launch. It will be available in 2015 in three different versions, and it’s incredibly dull-looking. After so many years of rumors and hopes, you would’ve expected Apple to launch an otherworldly smartwatch. If any of those design concepts that we’ve seen in the past years had been taken into consideration by Apple designers, we probably wouldn’t be looking now at a wearable that feels anything but special. The square face is complemented by a stainless steel, rubber or leather case, depending on the version that people will want to buy. The selling point of the watch is the Digital Crown that enables wearers to zoom in and scroll, even though I’m not sure why anyone would ever want to perform any of those actions on such a small display. Swiping used to work perfectly fine for scrolling long texts, and zooming… well, looking at pictures on a minuscule display is pretty dumb. Apart from the Sport version, which features strengthened Ion-X glass, the other two come with a sapphire crystal face. Lots and lots of swappable bands will be sold as accessories, most probably at steep prices that the iSheep will pay blindly. Keep in mind that the Apple Watch will start at $349, price that makes it one of, if not the most expensive smartwatches around. Qualcomm’s Toq smartwatch had the same price at launch, but that company quickly shaved $50 off when it realized it won’t sell as expected. I wouldn’t be surprised if the Sport version were the cheapest, with the others costing something in the vicinity of $500. The Apple Watch packs a heartbeat sensor, something that has become rather common in smartwatches and smart wristbands. Of course, this feature is presented by the company as a never-seen-before innovation. The Workout app is able to determine whether you’re standing, exercising or running, but then, any fitness smartwatch app can do that with the help of the device’s built-in accelerometer. “The next chapter in Apple’s story,” as Tim Cook named this wearable, was showcased with a lot of confidence by the company’s CEO: “We love to make new products that improve people’s lives. We love to make things that allow our users to make things that they could never have imagined. We think it will redefine what people expect from its category.”
I have yet to discover the perfect smartwatch, as neither Apple, nor its competitors have shown something mindblowing. The Android Wear watches are closer to perfection, but their terrible battery life will determine a lot of people to pass on them. Be social! Follow Walyou on Facebook and Twitter, and read more related stories about the Intel-Fossil collaboration on wearables, and Qualcomm’s Toq smartwatch. |
Intel and Fossil Start Collaborating on Wearables Posted: 09 Sep 2014 01:12 PM PDT Having just launched a high-end bracelet for geeky ladies, Intel seems to be on fire as far as wearables are concerned. Now the CPU manufacturer announced a partnership with Fossil that should yield a few smartwatches. Given the parties involved in this partnership, one could say that Intel and Fossil are preparing the ground for wearables in general, but given Fossil’s background, it couldn’t anything else but smartwatches these two companies could ever team up for. Not long ago, the CPU maker announced a partnership with SMS Audio (one of rapper 50 Cent’s startups) that will result in BioSport biometric earbuds that are to be released soon. Mike Bell, Intel’s vice president and general manager of the New Devices Group, pointed out that : “We are focused on identifying trends and emerging uses of technology and accelerating wearable technology innovation worldwide.” The way I see it, Intel is not trying to align itself with other tech giants, but rather with its competitors. Qualcomm, the other big player in the chipset industry, launched the Toq smartwatch exactly one year ago, and Intel is trying to follow the trend. While powered by an Intel chipset, the child resulting from the marriage of the two companies will most like feature the Fossil brand on the dial. Also, I doubt it that Intel will roll its own mobile OS, so it’s almost a certainty that their brainchild will run Android (preferably the Wear flavor, rather than the classic one). Intel Capital has shown some interest in wearable tech for quite a while now, having invested in such companies as Thalmic Labs and Basis. While the former developed an armband that enables people to control computers with hand gestures, the latter has only made a fitness band. Knowing that Intel has been eyeing this field for while, it was about time it got down to business and proceeded to making its own wearable. The partnership will undoubtedly be beneficial for Fossil, as well. Wealthy people may continue to buy conventional luxury wristwatches, but that doesn’t mean that watchmakers shouldn’t adapt to our time and age. One of the problems that I foresee is the trend of turning regular smartwatches into luxury products by adding some bling-bling in the form of diamonds and crystals. That would really be a pity, but I’m sure that Intel and Fossil won’t get into that. Be social! Follow Walyou on Facebook and Twitter, and read more related stories about the Intel MICA smart luxury bracelet and Qualcomm’s Toq smartwatch. |
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