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- LEGO Game Of Thrones: Merchandising Is Coming
- Google Nexus 6 with Astonishing Specs to Be Launched in October
- Google Expected to Beef Up Android Security for Enterprise
- NVIDIA’s Tegra K1 Means to Make Dashboards Buttonless
- What Oculus VR’s Sale to Facebook Means for the Tech Industry
LEGO Game Of Thrones: Merchandising Is Coming Posted: 01 Apr 2014 07:00 AM PDT We’re incredibly excited for Game of Thrones’ fourth season, starting out this Sunday, but the best part about it is definitely the return of the fan-art such as this incredible LEGO set. Citizen Brick, the guys behind the incredible Breaking Bad LEGO set are back in action with a new creation themed after HBO’s hit show, Game of Thrones. This is created "The Dragon Sword Fighter Force!", which is the closest one can get to the originals without breaking any copyright laws. The figs each come with their respective weapons and clothes, and are priced at $55 for a set of three. If you decided you wanted all of them, though, there will be a very special 13th figurine. you can get. Be sure to check it out to see who that is! Be social! Follow Walyou on Facebook and Twitter, and read more related stories at Geemu Ofu Suroonzu: Game Of Thrones As Medieval Japanese Art and Beautiful Art of The New Characters in Season 4 of Game of Thrones.
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Google Nexus 6 with Astonishing Specs to Be Launched in October Posted: 01 Apr 2014 06:30 AM PDT Neither Google, nor Nexus 6′s manufacturer has made any official announcements, but this didn’t stop the world from speculating as to what features the smartphone will have. Even the launch date is a wild guess when it comes to Google’s next Nexus smartphone, but after analyzing the previous schedule of Google, it’s quite easy to predict that it will be launched in October. Google Android chief Sundar Pichai stated at MWC 2014 that the next Nexus will be launched later this year. This statement must have broken the hearts of all those who were hoping for a June or July launch, but all that waiting will pay off eventually, given the specs Nexus 6 is supposed to come. First of all, people can’t be 100% certain of who is manufacturing the phone before it’s being released, as Google made a habit from using different makers for its products. Still, given LG’s recent history as a close collaborator of Google, it’s easy to understand why most fingers are pointing at this South Korean company. Nexus 6 is said to leave quad-core CPUs behind, as it’s most likely to include a 64-bit octa-core Snapdragon 805 or 810. Both these options pack enough computing power to withstand even the most demanding apps out there. The latest Adreno GPU should join the party, along with 4GB of RAM, more than plenty for running a lot of apps at the same time. As far as the display is concerned, rumor has it that Nexus 6 might sport 2K resolution. Of course, the design should include no bezel on the sides. As far as I’m concerned, I doubt it that smartphones could become any more thinner than they already are, so I don’t that the Nexus 6 will bring anything spectacular in this department. Google might launch a new version of Android soon, which could make the perfect debut on Nexus 6. If the tech giant will continue its partnership with Nestle, there are great chances the name of the next version will be Lion Bar. Otherwise, Lollipop is as good a name as any. Whatever innovations Nexus 6 will bring later this year, one thing is certain: the price will be ridiculously low, especially in comparison to the likes of Samsung Galaxy S5, HTC One M8 or Apple iPhone 5C. Be social! Follow Walyou on Facebook and Twitter, and read more related stories about the best cases for LG’s Google Nexus 4 and Nexus 4′s price cut on Google Play. |
Google Expected to Beef Up Android Security for Enterprise Posted: 01 Apr 2014 06:00 AM PDT Android has most of the worldwide consumer smartphone market, but hasn’t made a much of a dent in enterprise mobility. That might be about to change. Android climbed to own 79% of the global smartphone market by the end of 2013, but meanwhile, Apple controls a full 73% of enterprise markets. This disparity highlights Android’s great enterprise weakness. There are several reasons many corporations choose Apple iOS devices over Android, chief of which is security. Android’s open-source model is much of what makes it popular with some consumers, but it is also a cause for concern with many a CIO. Although many people would consider Apple’s control of iOS too strict, that is something that is largely attractive to a company that values privacy and security. Android is also more popular with the developers of applications that contain malware due to the cheap, one time, $25 charge to get a developers license. Apple’s multi tiered developers program starts out at $99 per year and scares away much of the less desirables in the developers community. Aside from security, it is a lot harder to create business policies and procedures surrounding Android devices, since there is so much software and hardware diversity for Android. It’s a lot easier to create policies and procedures around one software and form factor, to test a new system on only one type of device, and write only one set of directions for mobile users. Enterprise app development is also easier with an iOS only environment. One corporate app can work for any iPhone or iPad, whereas it takes a little more work to enable an app to work on the spread of Android devices out there. Not to mention the fact that iOS generally has better app support for consumers as well. It only makes sense that businesses would lean that direction when making mobile decisions. Fortunately, Google isn’t content with letting Apple own enterprise and a new report suggests they will be correcting many of their enterprise wrongs by making the next version of Android more business friendly. Samsung has already led the charge on this with Samsung SAFE and Samsung KNOX, improving Android security enough to even lure a few government contracts. The Samsung features are an exclusive to them, though, and although they are the biggest name in Android, the platform would benefit from natively improved security and enterprise management features direct from Google. Google recently encrypted Gmail traffic, the service has begun using HTTPS connections for sending and receiving mail. More integration of security features such as that will go a long way towards making Android more acceptable in the enterprise. Storage management is also not very secure with Android, which is part of the reason Google is leading the charge away from SD cards. Hopefully we will see steps to encrypt local storage. Although Google’s Nexus line doesn’t support SD cards, they may need a solution to protect/encrypt the card for devices that do, although that would be a concession on their part. Google could also improve functionality with corporate Mobile Device Management solutions such as Mobile Iron, Tangoe, or VMware. The launch of Android Device Manager last year was a good foot in the door for these services, but it will need to be expanded drastically to be considered by CIO looking to use Android in business. With BYOD (Bring Your Own Device) programs becoming more and more popular in business, the call for Google to enable businesses to allow employees to use their personal Android devices for work is getting louder. There’s a lot that Google is expected to do at the next Google I/O, but any improvements for those that want to use Android in business will be well met. Source: NDTV Gadgets, Engadget, 9to5 Mac Be social! Follow Walyou on Facebook and Twitter Read more on Walyou, The All New HTC One M8 is Official and Already Available, Sprint To Launch Nationwide HD Voice in July |
NVIDIA’s Tegra K1 Means to Make Dashboards Buttonless Posted: 01 Apr 2014 05:30 AM PDT Apple’s CarPlay and Google’s Projected Mode might be taken by storm if NVIDIA has its way with its Tegra K1 chip. All-touch dashboards might become the norm, and it wouldn’t be wrong to say that most drivers have nothing against that. The Tegra chip can already be found in Tesla’s Model S infotainment system, as well as in the new Audi A3, but NVIDIA wants more than that. Tesla’s Model S dashboard still looks nothing less than spectacular, but in the end, what stands in the center of the infotainment system is nothing more than a vertical 17″ touchscreen display. To give drivers a feeling of uniqueness, dashboards need to have more spectacular shapes and functions, and that is exactly what NVIDIA achieved with JEEP at GTC 2014. David Anderson, Senior Automotive Solutions Architect of NVIDIA’s Automotive Business Unit, admitted that the demo JEEP, or his “pet project,” as he likes to address it, takes some inspiration of Tesla’s electric vehicle, while not copying it. Anderson explained SlashGear that “Tesla’s all-touch approach is the direction we think dashboards will go.” After all, the only button on Model S’ dashboard is used for opening the glove compartment. In JEEP’s case, the main display has a custom inverted teardrop shape, and it dominates a 3D printed dashboard. The second Tegra chip is used for powering the display located in front of the wheel. The car’s capacitive touchscreen is divided into three sections that all display different, yet relevant information. Navigation takes up the upper third of the screen, while the media carousel is found in the middle. Both of these can be customized to display information in a manner that suits the driver’s needs and taste. The HVAC section dominates the bottom of the screen. This is where the driver or the passenger sitting at his right can change the air conditioning or heating settings.
Personally, I believe it’s a good thing that NVIDIA decided to take the matter in its own hands, with a firm believe that it can do better than Apple or Google. Regardless of what infotainment system future cars will include, it’s great to see that there are a few options to choose from. Also, competition will determine car infotainment manufacturers to strive for progress, which is good for anyone wanting to buy a vehicle. Be social! Follow Walyou on Facebook and Twitter, and read more related stories about Apple CarPlay and Google Projected Mode, or Opel Adam’s Siri Eyes Free. |
What Oculus VR’s Sale to Facebook Means for the Tech Industry Posted: 01 Apr 2014 05:00 AM PDT After the company behind virtual reality headset Oculus Rift, Oculus VR, was sold to Facebook for $2 billion, we ask what it means for the technology industry.
For the average person, the figure of $2 billion is not an amount of money to be sniffed at. That's a sizeable chunk of change that could probably buy a medium sized principality, all of the homes in a city and still have more than enough money left over to buy a few fleets of jumbo jets. Yet, while few people won't dispute the grand size of this money, many might question just how it's being spent and with Facebook's recent $2 billion acquisition of Oculus VR, the team behind the Oculus Rift virtual reality headset, shaking things up more than James Bond's famous drink, the future of the tech industry is changing before us. 1. Virtual Reality in Your Real-Life Reality Virtual reality headsets, for the most part, are ugly. They are giant, blocky and general ill-fitting (especially for the specs wearing people amongst the population) and that's likely a strong reason why VR headsets will not take over the globe in high-tech, Google Glass-rivalling eyewear revolution. However, what Facebook's buyout of Oculus VR does mean is that there is now officially a market and a market brings competition and competitors to both fend off and co-exist with. We've already seen this with the newly announced Project Morpheus from Sony and Microsoft are also rumoured to be working on a VR effort of their own, so it's only a matter of time before we start seeing the tech implemented even more into our day to day where virtual or not, VR will become unavoidable. 2. 'Now With Oculus Rift Support!' Another key concern for those both for and against virtual reality headsets is that its uses will become gimmicks; laughable uses for the souped up technology that powers them. Especially in Oculus Rift's case as it powers gaming experiences and as we've seen from motion control, there may soon become a tacked on feel about things, with developers grabbing headlines with VR use, whilst also (possibly) skimping out on other, more required features, to make the tech work. 3. $2 Billion And a Whole Lots of Indies Don't let the reports of Minecraft creator, Markus "Notch" Persson distract from the truth; that indie developers love Oculus Rift. In fact, they love virtual reality in general, with Sony also saying that its easier to get indie developers on board with VR than it is to convince big name publishers. What this means in the grander scheme of things is more games. More original games. More quirky games that see you play as a multi-coloured blob named 'Bloop' and have to visit every planet in the galaxy. Ok, so that game would be a little far-fetched, but there's no reason why all of the weird and wonderful titles that wouldn't usually get backing from investors couldn't make a name from themselves on Oculus Rift. While that's great news for gamers, Facebook's well stocked coffers and a thirst for new gaming experiences (it has become apparent that the social media site can't survive on Zynga games and social poker games forever) mean that it's great news for indie developers too. 4. The Good, The Bad and The Gimmicky As mentioned before, there is a strong concern that the virtual reality tech that Oculus Rift and the other headsets like it offers, will become used for gimmicky purposes. While that doesn't have to be the case, the truth in that is already becoming apparent, with several announcements since Oculus VR's sale to Facebook suggesting that the platform could have to fight hard not to become too overrun with shovelware (games and content that aren't very good). One key example of this threat is that Facebook is now available via Oculus Rift, something that likely appeases the company's new buyers, but deters from the fact that Oculus Rift was set out to be a dedicated gaming device. What also detracts from that is that the British supermarket chain, Tesco, are working on putting a version of their stores onto Oculus Rift, allowing the user to browse through the shop as if they were in a real-life shopping experience. No one needs to us VR to buy their groceries, they just want to pilot ships and fight in battles with swords that seem attached to their very hands, but it will certainly be an uphill battle for Oculus VR (and Facebook) to stop that from happening. 5. Kickstart a Revolution As hard as it is to believe, just two short years ago, Oculus Rift was the project that Oculus VR were looking to fund via Kickstarter, the crowdfunding service. They asked for $1 million to fund their project and raised just over $2 million, which, in comparison, is less than 1% of the $2 billion that Facebook just forked out for the whole shebang. The sale only helps Kickstarter's case; that crowdfunding is a viable monetisation method for those looking to make a game, a game platform or even fund a new tech device that Kickstarts a technological revolution in the process. Be social! Follow Walyou on Facebook and Twitter, and read more related stories Facebook Buy Oculus VR for $2 Billion, Oculus VR Exhibits Crystal Cove Prototype aka Oculus Rift 2.0 |
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